For me, motion is the difference between a screen that works and one that feels finished.
Here's what I've learned animating UI in Jitter:
→ Pick one easing and reuse it everywhere. It keeps the product feeling like one system.
→ Stagger elements with small delays instead of moving everything at once.
→ Animate less. One clear movement per screen is usually enough.
My workflow: I design in Figma, then bring the key screens to life in Jitter.