Mastering Game Development: Overcoming VibeJamGame ChallengesMastering Game Development: Overcoming VibeJamGame Challenges
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Working on #VibeJamGame has been way more intense than I expected.
I’m deep in the build right now, and honestly… still figuring a lot of things out as I go. It’s not just “create and plug in”—there’s a whole system behind making everything feel smooth and believable.
Spent 10+ hours just trying to get things to flow properly.
The biggest challenge right now:
Cursor AI has limited prompting agents, so I can’t fully rely on it to handle complex assembly
I have to rig each model separately to make sure animations behave correctly
Then move everything into Blender to assemble, align, and make them work together as one system
And that’s where it gets tricky…
Because it’s not just combining models it’s making sure:
movements sync
proportions match
interactions don’t break
and everything still performs well in-game
It’s slow, technical, and honestly frustrating at times.
But this is the part nobody really talks about the messy middle. Not the idea. Not the finished product. The figuring-it-out phase.
Still pushing though. One fix at a time.
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