Built a real-time sandstorm-style cloud VFX in Unity to enhance environmental atmosphere and scene depth. The effect was created using Unity’s Particle System, with iterative control over particle behavior such as speed, lifetime, spread, layering, opacity, and scaling. Additional material/shader adjustments were used to improve softness, blending, and the overall cloud silhouette, making the VFX suitable for stylized weather, cinematic ambience, or environmental storytelling.