๐๐๐ฟ๐ฟ๐ฒ๐ป๐๐น๐ ๐๐ฟ๐ฎ๐ฝ๐ฝ๐ถ๐ป๐ด ๐๐ฝ ๐ฎ ๐บ๐ผ๐ฏ๐ถ๐น๐ฒ ๐ฎ๐ฝ๐ฝ ๐ฑ๐ฒ๐๐ถ๐ด๐ป ๐ณ๐ผ๐ฟ ๐ฎ ๐จ๐ฆ-๐ฏ๐ฎ๐๐ฒ๐ฑ ๐๐ผ๐ฐ๐ถ๐ฎ๐น ๐๐ฒ๐ฐ๐ต ๐ฝ๐ฟ๐ผ๐ฑ๐๐ฐ๐. ๐ปโ
This is a look into the info screen, where first impressions are made.
The goal here was to clearly communicate the productโs value while guiding users seamlessly into action (get started or sign in).
Focused on clarity, flow, and creating a simple but engaging entry point into the experience.
90% doneโฆ final touches coming soon ๐
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๐ด TASTY TEST 06/30: Which travel discovery experience would you choose?
Traveling Up is probably my first mobile concept outside client work in almost three years. It was inspired by a trip where not knowing the destination was part of the fun.
Same app. Same destination. Two ways to discover it.
๐ค A Clean Carousel
Calmer, lighter, more familiar.
๐ B Immersive Deck
Bigger imagery, stronger overlap, more tactile navigation.
Which one makes you want to swipe and see where the app takes you next?
A or B? ๐
Took a little time to challenge my motion design skills.
I recreated a Spotify app concept to explore how UI elements, motion, timing, and transitions can come together to create a more engaging product experience.
This was a self initiated practice project, but I treated it like a real product animation project.
Always looking for ways to make interfaces feel more alive through motion.