Rive Halloween Game: Catch Lost Souls to Wake the Pumpkin KingRive Halloween Game: Catch Lost Souls to Wake the Pumpkin King
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Jack's Last Light: Wake the Pumpkin King πŸŽƒπŸ‘‘
A Rive Halloween game. Guide Jack's gaze β†’ catch 3 lost souls β†’ wake the Pumpkin King.
How to play: wherever you point, Jack looks, and a shaft of his candlelight burns through the graveyard fog. Three lost souls hide in it. Find them in his light and click to catch each one; its soul streaks into Jack. With all three, click Jack: he's possessed, the grave bursts open and the Pumpkin King rises while his undead gravediggers kneel. Click again to banish him and the hunt begins again. Wake Jack too early and the grave stays shut.
Built with😍 β€’ Rive CLI + RML: the whole game written as RML with a coding agent, verified and published from the terminal
β€’ GPU Canvas, 4 WGSL shaders: Jack's gaze is a volumetric god-ray shaft in the fog shader, plus moonlit sky, candle clipped to his carved face, cursed CRT glitch
β€’ Scripting (Luau): the soul-hunt game loop, King gate, win timer, round reset
β€’ Data binding: 17 view-model properties
β€’ State machine: 13 layers (possession, Pumpkin King, 3 diggers, 3 souls, moon, ghosts, bats)
β€’ Audio events: evil laugh, soul chime, grave rumble (last two synthesized for this project)
Human touch, my ideas and direction: the moon that wakes with a scary face, the tiny jack-o'-lantern on the "t" of LIGHT, the gravedigger with an arrow through his head, the undead court kneeling to their Pumpkin King, and turning the scene into a soul-hunt game.
Sound: "Evil Laugh" by AntumDeluge (CC0).
X post: https://x.com/AnshuKu41583837/status/2106296676394979602
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