For the #holidaychallenge2025 in replit (https://replit.com) I oneshot protovibed 😎 the interact...For the #holidaychallenge2025 in replit (https://replit.com) I oneshot protovibed 😎 the interact...
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For the #holidaychallenge2025 in replit I oneshot protovibed 😎 the interactive mockup of a snowglobe spot the differences game. https://spot-differences-game--paulnewton.replit.app Amazing how far it got me in a limited time. In trying to go to market with something like this you'd have a real starting point for creating the experiences instead of doing EVERYTHING from nothing. To limit tokens I pre-prompted a game-spec & ideated the diff-images & mockups before feeding it into replit for the oneshot. Then I just had to update the images and a config then start testing! Fast prototypes let you see what is missed faster: highlighting clickzones, feedback when a difference is clicked, 'shake the snowglobe' as a drag and drop effect and a button being for accessibility etc.
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Nirmal's avatar
This is a strong example of how fast prototyping can unlock real insight early. Pre-defining the game spec and constraints clearly paid off — you got to meaningful UX feedback instead of getting stuck building from scratch. Which missing interaction or accessibility tweak stood...
Paul's avatar
Definitely the hitboxes not being correct so clicking a correct area was almost random. Very 80/20 rule for a prototype.
Karina's avatar
haha I love to do oneshot prototype too to limit the free credits usage! 😂
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