I have a habit of asking one question before I start designing: "What would make this screen feel...I have a habit of asking one question before I start designing: "What would make this screen feel...
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I have a habit of asking one question before I start designing:
"What would make this screen feel obvious?"
Not beautiful.
Not trendy.
Obvious.
Because the best interfaces don't ask users to figure things out. They quietly guide them.
While working on this mobile concept in @Figma , I kept removing things that looked good but didn't help. Every screen became a little simpler. Every interaction became a little clearer.
Funny enough, the design got better the more I deleted.
That's the part I enjoy most about product design not adding pixels, but finding out which ones don't deserve to stay.
Curious to know:
What's the first thing you remove when a UI starts feeling cluttered?
Is sketching part of your creative workflow or we've forgotten what it feels to be human?
Depending on the projec's scope, I normally like to explore my ideas on paper before I come up with the best solution.
And no, they're not perfect.
They are rough and messy, my goal is so...