Somewhere between tweaking state machines at 2am and arguing with myself about easing curves… this happened.
Rive has completely changed how I approach motion. It’s not just about making things move anymore, it’s about making them think. Interactive, logic-driven, product-ready animation that actually works inside real apps.
Very grateful for the badge. Very grateful to Rive for breaking my brain in the best way possible.
If you’re building something in Rive and want motion that doesn’t just look good but behaves beautifully, I’m your person.
Now excuse me while I go celebrate by building another state machine.
To help attract players’ attention, I created a looping bounce animation for both the gift box and coin stack, along with a subtle gleam effect to make the rewards feel more eye-catching.
Since the message box uses a responsive layout, I used constraints, Follow Path, and Data Binding in Rive to connect the animations to the layout while keeping everything flexible and responsive.
It was a great opportunity to combine animation and interactive UI techniques to make the experience feel more dynamic without being too distracting.