Fully rigged and WebGL optimized robot woman avatar inspired by 3dMark 2000 end demo sceneFully rigged and WebGL optimized robot woman avatar inspired by 3dMark 2000 end demo scene
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Thank you Abhiram! It's work from 2022 and there were plenty of challenges, but ultimately rig in WebGL works pretty much the same way as in Blender. It just requires more attention to solving weights right for interactivity. All the best!
That’s interesting — good to know the rigging workflow is similar to Blender. Makes sense that weight solving becomes more critical for interactivity. Appreciate you sharing the insight!
Took a WebGL fabric physics simulation and pushed it to the absolute limit.
Built a complete visual concept for a Peptides brand around it. Pure interaction, zero boring static layouts. Let's go!
Pushing fabric physics that far for a peptides concept is a strong choice. The quiet editorial layout lets the motion carry the brand instead of competing with it.
prepping for my workshop on Monday, this is a crochet visualization tool to see each and every step to turn yarn into a crab for the Claude Community House (claudebcn.com). Cool, no?