This is why I storyboard before animation. At that stage, we can still move scenes around, change...This is why I storyboard before animation. At that stage, we can still move scenes around, change...
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This is why I storyboard before animation.
At that stage, we can still move scenes around, change the story, and try a different composition without rebuilding the animation.
Once the timing, transitions, and voiceover are connected, the same change can become a much bigger job.
I prefer agreeing on what each scene needs to communicate first. Then I can focus on how it moves.
Storyboard first. Animation second. Fewer “small changes” that turn out to be very large ones :)
A finished UI moment from my Mesa project.
#MotionDesign #Storyboard #SaaS #UIAnimation
Ganesh's avatar
You have got that natural flair for smooth UI animation. Kudos🙌
Rohan's avatar
Agreeing on what each scene communicates first is the part that saves the animation. That Mesa signing beat already has one job — those contract cards arriving as a single move — and rewriting it after the VO is locked would be a rebuild, not a tweak.
Rajveer's avatar
this are really smooth & clean animations. loved it
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