Atlas of Ideas Live Project: https://atlas-of-ideas.figma.site/ Community File: https://www.figma...Atlas of Ideas Live Project: https://atlas-of-ideas.figma.site/ Community File: https://www.figma...
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Atlas of Ideas
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What problem am I solving?
Creative block often starts the same way: staring at a blank page without knowing where to begin.
Most creativity tools focus on generating prompts, but they rarely make the process of discovering ideas feel engaging, rewarding, or memorable.
Instead of treating creativity as a task, what if it felt like an adventure?
The goal wasn't just to generate ideas, but to make the journey of finding them feel exciting, surprising, and worth coming back to.

The Idea
Atlas of Ideas is a cozy creativity collection game built with Figma Make.
Players choose a vibe, pull a magical lever, uncover a handcrafted creative quest hidden inside a capsule, and add new discoveries to their personal Atlas.
Instead of generating another prompt, the experience focuses on anticipation, discovery, progression, and collection.
The goal was to transform creative exploration into an adventure.

Key Interactions
šŸŽ° Creativity Vending Machine
Players select a Vibe and pull a physical lever to begin their journey.
🟣 Capsule Discovery
Each capsule contains a handcrafted creative challenge with unique themes, mediums, constraints, and creative twists.
šŸ“– Living Atlas
Every discovered challenge expands the Atlas, creating a growing collection of creative experiences.
🌟 Daily Quests & Atlas Coins
Daily challenges reward players with Atlas Coins and encourage continued exploration.
✨ 50 Collectible Creative Quests
A curated collection of unique challenges designed to spark imagination and experimentation.

Workflow
Atlas of Ideas was created using Figma's ecosystem, with Figma Make serving as the foundation for transforming concepts into a fully interactive experience.
The workflow included:
• Concept development and interaction design exploration
• Designing all screens, components, illustrations, buttons, and interface elements using Figma Design
• Building interactive flows, states, and gameplay mechanics using Figma Make
• Animation refinement and iteration of the lever, capsule, and Atlas interactions
• Testing, polishing, and improving the overall user experience

Built with Figma Make for the Figma Makeathon 2026.
Isabel's avatar
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this is so fun and whimsical!
Srijita's avatar
Thank you so much! That's exactly the feeling I was hoping to create. 😊
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The network for creativity
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