Robotic Skins What happens when the body we're designing for is no longer human? For thousands of...Robotic Skins What happens when the body we're designing for is no longer human? For thousands of...
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What happens when the body we're designing for is no longer human?
For thousands of years, humans have used clothing, ornament, armor and craft to transform the body into something that communicates identity, culture and belonging.
The Met's collection is a record of that instinct.
Looking through the archive, I became interested not only in the objects themselves, but in the visual languages embedded within them their surfaces, ornament, craftsmanship and relationship to the body.
I wanted to carry those languages somewhere they were never intended to go:
onto machines.
I've been exploring robotic clothing for the past year and a half, imagining a future where physical AI is no longer confined to factories or laboratories, but exists inside our homes, workplaces and communities.
Today's robots are largely designed around function. But as they become part of our physical world, I wonder if we will eventually begin designing for them in the same way we design for ourselves.
Not just their hardware.
Their appearance. Their identity. Their clothing. Their culture.
This project is an early exploration of what that could look like - a speculative wardrobe for the non-human, built by translating the language of historical craft into robotic skin, clothing and adornment.
Because fashion has always been about more than covering a body.
It is how a body becomes part of a culture.
Source pieces - The Met Open Access
Two Bronze Helmets — Greek, Cretan, late 7th c. BCE, bronze → green patinated head
Ram's-head Amulet — Kushite, c. 712–664 BCE, gold → the horn, across all heads
Helmet (Sallet) — Spanish, Nasrid Granada, late 15th c., gold and cloisonné enamel → gold head
Helmet all'Antica — Filippo Negroli, Milan, c. 1532–35, steel → silver head
Human VS AI
I asked A.I. to create a visual icon that relates to:
Subject: Analytical Minds
Description: See patterns. Solve complex puzzles. People who see the patterns in the data and love solving complex puzzles.
No way would I use the A.I. version.
How much can you remove before an idea disappears?
The Aphrology mark started with the Venus de Milo.
I progressively stripped away detail, keeping only the curves necessary to suggest Aphrodite while simultaneously constructing the letter A, the initial of the brand.
The final symbol lives between recognition and abstraction.
Experimented a bit today with Krea and image generation for a case study I’m putting together around AI EarPods connected to OpenAI.
The focus has been on creating fashion-forward product imagery and art directing a world that feels specific to the identity, rather than just generating nice-looking AI images.
The trickiest part has been product consistency. Especially getting the EarPods to actually sit snug in the ear. If you’ve worked through this process, you probably know the struggle 😅
Simply telling AI to “make it fit more snug or in the ear” doesn’t always work. It loves to reinterpret the product every time.
Still experimenting, but getting closer. If anyone has found a good workflow for keeping products consistent across AI-generated shoots, I’d love to hear it!