An interactive psychological horror experience inspired by Japanese folklore. You play as a lone ferryman crossing mysterious waters where drifting fog, strange shadows, and the unknown turn a quiet journey into something unsettling.
What I built:
- A cinematic, moonlit 3D lake environment.
- A custom WGSL fog shader running on Rive's GPU Canvas.
- An interactive Haunt slider that lets you intensify the atmosphere.
- Rive-powered effects built using the Rive CLI, Rive Markup Language, Luau scripting, and data binding.
The lake environment was the foundation. For the @Rive Halloween Challenge, I wanted to push it further by creating a supernatural layer that responds to the player instead of remaining a static visual effect.
This project was an exploration of how code, shaders, and interactive design can turn an atmospheric scene into an experience.
My Contra Discovery Score has reached 114 points, placing me in the top 10% of creatives on the platform. My profile quality and profile completion are both at 100%, with a 5/5 average rating and availability turned on.
As a software engineer specializing in React, .NET, API development, and SAP Business One, I'm continuing to strengthen my Contra presence, showcase my portfolio, and connect with potential clients for new freelance opportunities.