Hello all! I want to talk about references really briefly;
This is something that people are getting used to adding to their workflow with some of the more advanced models like Seedance and Wan and such. It's a very powerful choice to make. Most image generators (I typically use Omni for character sheets since it's decent at following instructions; though there CAN be some times I use others if I want to preserve art style) can do this!
Instead of simply providing a front-facing version of your proposed model, think in three dimensions! Give it a front, back, side and even portraits/detailing if you can. That really helps those details stay consistent across longer form content or shot to shot.
This is just an example of a background reference I did for one of the shots in the Twilight Tent musical number. I've been experimenting with giving models three or four different images instead of a single sheet like below; but I actually haven't been impressed with the results!
A single sheet seems to be sufficient, especially for Seedance. It helps it think in THREE DIMENSIONS. This could be utilized for any number of things, you don't have to limit yourself to people. I could see a use case for UGC or product demos. Instead of simply providing a single shot and telling the camera to orbit the item (which again, creates drift. How does the model know what the back of your product looks like without you telling it?)
Further pro tips; REINFORCE YOUR REFERENCES. Instead of referring to `image` as reference for CHAR; give the model a couple bullet points like 'white face-paint, harlequin checkerboard pattern', 'choker collar' to help it interpret what you're giving it.
This varies from interface to interface, but some good best-practices to keep in mind.