Bounce your way past spikes, portals, and moving obstacles. One wrong angle and it's game over. T...Bounce your way past spikes, portals, and moving obstacles. One wrong angle and it's game over. T...
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Bounce your way past spikes, portals, and moving obstacles. One wrong angle and it's game over. Think fast, deflect smart, escape!
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Dusko's avatar
Precision-based obstacle games like this live or die on input latency, so I'm guessing most of the tuning time went into the deflect angle physics rather than the level design itself. Firebase for level unlocks and progress tracking across the different worlds makes sense here too.
Mustaqim's avatar
Ha, good read! The deflect physics did eat most of the tuning time. And yep, Firebase handles the unlocks/progress tracking. Thanks for checking it out!
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