The most annoying parts of shipping a game have nothing to do with the game itself — store assets, achievement icons, press kits, watermarks, favicons etc.
It's all busywork that takes you away from actually building.
I made Kur Forge Toolkit to handle all of it. 12 tools in one offline desktop app, built with .NET MAUI and SkiaSharp. No subscription, no internet required, no jumping between five different apps🚀 .
Store assets, locked achievement variants, press kit PDF and zip, watermarks, favicons, sprite sheet slicing, image framing, resizing, cropping, compression, format conversion, color palette extraction — it's all there💯 .
🎬 Four custom Video.js skins — built to work for everyone, everywhere.
🖇️ Papercut — a construction-paper collage look perfect for kids’ content and educational platforms, fully keyboard-navigable with clear focus outlines for classroom and library use.
🎨 Clay — a modelling-clay diorama style suited to children’s shows and playful brand sites, built to resize cleanly whether it’s embedded full-width or in a small widget.
📟 ASCII Glitch — a terminal/broadcast aesthetic that fits music stations, zines, and indie media sites, with reduced-motion support and high-contrast text for late-night, low-light viewing.
✏️ Sketch — a hand-drawn notebook style great for maker spaces, courses, and DIY tutorials, keeping full keyboard access and accessible labels so learners of any ability can follow along.
Built responsive, accessible, and true to their look at every size — from phones to desktops. 👉 See them all in action: https://skins-showcase.vercel.app/#/
Logistics, but make it cute 🍍
An animated explainer for Kuehne+Nagel, a global logistics giant. One pineapple, farm to shelf, across an ocean. Vector characters and scenes.
They came back for a second version 👐