Procedural Sci-Fi Metropolis 3D Environment and LayoutProcedural Sci-Fi Metropolis 3D Environment and Layout
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Procedural Sci-Fi Metropolis — 3D Environment & Layout
Engineered an atmospheric, dense sci-fi urban environment in Blender focusing on modular building assets, procedural layout distribution, and cinematic volumetric lighting. Designed with optimized polycounts and modular geometry structured for web canvas viewers, game environments, and interactive digital branding.
Tools: Blender, 3D Asset Modeling, Eevee/Cycles, Lighting & Volumetrics
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Creatives on Contra have earned over $150M and we are just getting started