A few renders from the tool I've been building lately.
Built on three.js and running fully in the browser:
→ custom spectral path tracer on WebGPU
→ Intel's AI denoiser
→ blue-noise sampling
→ smooth, stable video loops
→ procedural scratches, haze and smudges
I made a bunch of presets, so I can create scenes like this really fast. And it's simple enough that someone with no 3D experience could make visuals like these.