Star Wars Imperial Hangar – Unreal Engine 5 Cinematic Study
I’ve been diving deep into cinematic lighting, environment design, and atmosphere creation recently, and I’m excited to share my latest project rendered in Unreal Engine!
For this study, my main focus was on:
🔹 High-contrast, anamorphic framing to capture a true movie-like aesthetic.
🔹 Realistic floor reflections using detailed screen-space and planar reflections.
🔹 Establishing a massive, powerful sense of scale with a deep depth of field.
A huge shoutout and credit to Bad Decisions Studio (@badxstudio) for their incredible educational content and tutorials, which heavily inspired the lighting techniques and workflow used in this scene. Continuous learning is the best part of being a 3D artist!
I would love to hear your thoughts and feedback on the lighting and composition.