Star Wars Imperial Hangar – Unreal Engine 5 Cinematic Study I’ve been diving deep into cinematic ...Star Wars Imperial Hangar – Unreal Engine 5 Cinematic Study I’ve been diving deep into cinematic ...
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Star Wars Imperial Hangar – Unreal Engine 5 Cinematic Study
I’ve been diving deep into cinematic lighting, environment design, and atmosphere creation recently, and I’m excited to share my latest project rendered in Unreal Engine!
For this study, my main focus was on:
🔹 High-contrast, anamorphic framing to capture a true movie-like aesthetic.
🔹 Realistic floor reflections using detailed screen-space and planar reflections.
🔹 Establishing a massive, powerful sense of scale with a deep depth of field.
A huge shoutout and credit to Bad Decisions Studio (@badxstudio) for their incredible educational content and tutorials, which heavily inspired the lighting techniques and workflow used in this scene. Continuous learning is the best part of being a 3D artist!
I would love to hear your thoughts and feedback on the lighting and composition.
An exploration of experimental graphic design, sculptural form, and architectural minimalism.
PAPER MONOLITH transforms the delicate nature of paper into a monumental visual statement. Inspired by origami geometry and contemporary architecture, this concept combines intricate folded structures, sophisticated typography, and refined editorial composition.
Created for 1286 CRAFT, the project explores the contrast between softness and strength through ivory-toned sculptural forms, realistic CGI aesthetics, precise geometric detailing, and a minimalist Swiss-inspired design approach.
The accompanying cinematic motion design brings the composition to life through subtle unfolding movements, atmospheric lighting, and elegant visual storytelling.
Creative Direction: Experimental Graphic Design, 3D Art Direction, Editorial Typography, Conceptual Design, Architectural Visualization, AI-Assisted Visual Design, and Cinematic Motion Design.
Signed up on Contra a while ago. Zero views for months.
This week I uploaded some of my works. 🔥
I’m Ilia, a video editor, colorist and cinematographer with 20+ years in the field. Editorial work for Vogue, Esquire, The Rake, SHOWstudio. Based in Montenegro, shooting across the Balkans and UAE. Fashion films, brand campaigns, music videos.
More work going up this week. If you’ve been here longer, what else helped your profile get seen?
Congrats on getting the portfolio up, Ilia! 🎬 That Vogue and Esquire-level editorial polish on the fashion film cuts is exactly what makes a reel pop 🔥
Whether you're preparing for a Steam launch, publisher pitch, crowdfunding campaign, social media reveal, or major game announcement, I can help turn your game into a cinematic presentation designed to capture attention.
Available for freelance game trailers, cinematics, UI/UX and game-production collaborations.