WebGL Ember Carousel with Motion-Responsive Burn EffectsWebGL Ember Carousel with Motion-Responsive Burn Effects
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Ember Museum is a WebGL carousel where the cards on either side burn away as you move through the deck. Edges char and glow, holes open, and ash and sparks drift off the paper, while the active card stays clean and sharp. The fire is rendered on the GPU, so the burn looks and moves like the real thing. It also responds to how fast you drag, spreading and intensifying with your motion.
It works with images or with your own Framer frames through Connected Slots, so tickets, cards, posters and full layouts can all burn. You can choose from four ember palettes or set a custom tint, add one of eight card textures such as paper, metal, wood or leather, and pick from four entrance burns. Three presets give you a quick starting point, and every detail of the burn, ash and stage can be tuned by hand.
Interaction covers drag, swipe, side clicks, arrow keys and optional autoplay. The component sleeps when idle, pauses offscreen, adapts ash density to keep frame rates steady, respects reduced motion, and renders a clean static frame for exports and thumbnails.
Vansita's avatar
Such a cool transition for a gallery.
Quzmo's avatar

Thanks so much ! wanted the motion to make browsing feel more engaging, so I’m happy it came across

TRUEFRAME logo
the burning cards are WILD
Quzmo's avatar

Appreciate it! Took some work to get the burn feeling right, so that means a lot.

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