What I asked the agent: to build a luminance matte so bright lights burn through the real footage and reveal the cartoon underneath. The agent found my layers were in the wrong order, fixed the stack and built a luminance_burn_through shader with Threshold and Edge Softness controls. I then directed it to animate the Threshold (streetlights first, then the neon street, then the whole tunnel), asked for a lower end value and one more key so the last frame is fully cartoon, and asked for a glowing edge (orange to magenta) with Glow Width and Glow Intensity controls. The agent also assembled the final video, captions, background, punch-ins and sound design in invideo Editor.