I created Neon Byte Runner, a fast-paced retro arcade game Lens for Snapchat inspired by classic endless dodgers and 80s neon aesthetics. Built entirely using prompt-based iteration in EasyLens, the game includes:
FiveFrames is a mobile-first event photo app. Guests scan a QR code, with no account or app install, and get exactly five photos to capture. The host gets one private, shared gallery.
I designed the full end-to-end journey in 2 days: 5 guest screens (join, “Your Five” capture home, preview, completion, gallery) and the host dashboard for QR sharing, capture controls, and gallery management, all backed by a reusable design system.
The challenge was keeping two complete journeys simple enough for someone mid-party. I made the five-photo limit feel like a fun, deliberate choice instead of a restriction.
Designed using Claude + Wonder.design, with me directing and reviewing every screen.
The five-photo cap is the real product decision here. Curious what happens when a guest burns all five in the first ten minutes: can the host grant extras, or is the scarcity the whole point?
Meet PS Club, an end-to-end mobile ecosystem transforming how Gen Z players experience gaming lounges and how owners run them.
From scanning a QR code at the console to ordering snacks from the seat and splitting the bill at checkout, every touchpoint is synced across the Player, Staff, and Owner apps in both Light & Dark themes.
Check it out the full case study on my profile and let me know which flow is your favorite! 👀✨