Experience AI-Driven Narrative Combat in Línea de Sangre GameExperience AI-Driven Narrative Combat in Línea de Sangre Game
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Línea de Sangre
Línea de Sangre — Boxeo de Sombra is a narrative interactive game that uses the videogame format to explore confrontation as a form of bonding. Set during the night of December 8, 2012—coinciding with the fourth fight between Juan Manuel Márquez and Manny Pacquiao—the game transposes the tension of the boxing ring into a domestic setting, where conflict unfolds through language rather than physical blows. Players inhabit different family members and engage in conversational encounters that function as moments of combat, revealing how power, affection, and inheritance circulate within the family space. For this project, the game was developed using AI-driven systems to handle the logic of conversations and confrontations, allowing dialogue to operate as both narrative progression and combat mechanic. Rather than representing violence directly, Línea de Sangre proposes inhabiting conflict through words, understanding confrontation not as rupture, but as a mode of recognition.
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