Packaging looks like graphic design. But every word takes physical space.
For Day 19, I built PACKSHIFT an interactive packaging experience where claims, languages, warnings and data become pressure on a finite surface.
It starts with the real 56 mm width of the carton.
Then you try to make everything fit.
Make the box smaller and the pressure becomes physical:
56 mm → pressure → CRACK → recovery → museum
The final package doesn’t just show the solution — it remembers the negotiation that produced it.
Underneath the public game is a deeper spatial compiler built with Blender + Three.js / React Three Fiber, where the same package can open, decompose, expose its dieline, redistribute information and refold.
Packaging is not a file. It is a compiled surface.
🔥 New addition to my portfolio 🔥
Previously I had an SVG mask of my logo in the center with my showreel behind it, but this had a couple of issues. So yesterday I pushed it further and I created a 3D variation, video playing inside it, glass refraction and it's even more beautiful when you click into it.
Take a look; www.grilledpixels.com