Spent some time exploring what happens when a UI is built around uncertainty instead of certainty...Spent some time exploring what happens when a UI is built around uncertainty instead of certainty...
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Spent some time exploring what happens when a UI is built around uncertainty instead of certainty. Inspired by grounded sci-fi, I wanted to create a research interface where every scan uncovers something new, but never enough to fully explain what you’re looking at. Rather than leaning into horror or flashy visuals, the focus was on making the experience feel like believable scientific software. Methodical and just a little unsettling.
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