Further explorations with crosshatch shading + raymarching. Adding RGB shift, shape morphing, and...Further explorations with crosshatch shading + raymarching. Adding RGB shift, shape morphing, and...
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Further explorations with crosshatch shading + raymarching. Adding RGB shift, shape morphing, and rotation to introduce more movement and variation into the effect.
Bella's avatar
Amazing work!
Miguel's avatar
Very cool!
Picto's avatar
Picto Design Studio logo
Amazing wor👏🔥🔥
Diego's avatar
Raymarching plus RGB shift is a fun combo, that halftone-looking texture almost looks tactile. What's actually driving the shape morphing here, is it time-based or tied to some other input?
Jason's avatar
Thanks! It’s time-based — I’m using sin(u_time) to drive the interpolation between a box and sphere SDF. The rotation and RGB shift are tied to time as well, so everything evolves together.
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OLABISI's avatar
wow, this is Amazing
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