My Mystery Woman — Building the City Park in Unreal Engine
A look at the early development of my original cinematic movie project, My Mystery Woman.
The first image shows the initial environment build. The second shows the cleanup and early development of the city park, including vegetation, a gazebo, a water feature, and a wooden bridge.
There is still considerable work ahead, including landscape development, custom materials, bridge reconstruction, pathways, vegetation, lighting, and cinematic detailing.
I'm using Unreal Engine alongside AI-assisted development tools to help construct this environment.
Estimated project completion: April 2027.
The production budget is still being established. I'll be documenting development progress, tools, resources, and production expenses along the way.
This is a work in progress, and there's much more to come.
New case study - tash.cards, a Y Combinator backed platform for investing in graded sports cards. Identity design, commissioned by baked.design
The heart of the system is a pattern language taken from security printing. Every letter of the wordmark becomes a guilloché tile, like the engraving on banknotes and certificates, and tiles combine into endless patterns.