🎃 GULP! — Get eaten. Eat your way out. Bring everyone home.
GULP! turns a Halloween chase into a rescue mission. Giant pumpkins swallow people—and sometimes the only way to save someone is to let the pumpkin swallow you too.
Pull and tear its flesh from inside, eat a way out, then protect the people who follow you.
Run through a haunted forest, a moonlit river and an active volcanic pass. Every bite adds cursed weight and slows you down. Running sheds weight, but a longer rescue line makes every dodge harder.
Built with Rive CLI and GPU Canvas, combining procedural 3D graphics and WGSL shaders with Rive animation components, scripting, data binding and state machines.
Animated faces, reactive scenery, sound and touch controls bring the world to life.
I wanted to create a spooky game where survival and helping others pull you in different directions.
Revisiting our #collab with Axel Kinnear: frame-by-frame 2D animation full of goblins, green fire and old magic.
On our side we handled sound design and original #music, mixing organic #foley with eerie textures so the #hand-drawn style felt tactile and a little sinister.
Love this throwback! The frame-by-frame style with the green fire and goblins is so unique. And the sound design mixing foley with eerie textures — perfect for spooky season. Awesome collab!