Character commission built to a client brief: a realistic man with a light cartoony touch, low-poly and fully game-ready. Middle-aged male character with beard, plaid shirt, and sneakers — 19k triangles with clean, animation-friendly topology.
Modeled in Blender and textured in Substance Painter with stylized PBR materials. Presented as a full model sheet: front/back views, head close-ups, and wireframe topology showcase. Delivered rig-ready and optimized for real-time applications.
Inspired by minimalist sculptures, I put together this seamless looping animation. The focus here was entirely on rhythm, clean form, and soft shadows as the sphere navigates the twisting spiral of geometric planes.
Sometimes keeping things strictly black and white is the best way to dial into pure motion.