Creating an AI-Assisted Solitaire Game AdvertisementCreating an AI-Assisted Solitaire Game Advertisement
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I had never played Solitaire before. 48 hours later, I was directing a courtroom drama starring an AI-generated judge.
This project reminded me why I love what I do.
Recently, I was given a creative assessment: produce a game ad built around a Judge Judy-inspired character reacting to bad Solitaire plays.
The brief sounded fun. The execution, however, was another story.
I had never played Solitaire before, and honestly, I wasn't sure how I would even begin to animate an entire gameplay sequence. But like every challenge I've faced and overcome, I decided to break the whole thing down and tackle it one step at a time.
First, I needed a character.
I found a reference image online, used ChatGPT to break down the visual details into JSON, and fed that into Nano Banana Pro to develop my own character and scene.
Then came Seedance 2.5, where I brought her to life, generating her dialogue and reactions. I wanted her to feel like a real courtroom judge. For me to get the desired effect, I had to go through a couple of her videos to get acquainted with her gestures and expressions and even her speech.
Then came animation, but first, I had to understand how the game works, so I turned to Gemini to work out a sequence of card moves that would make sense visually. Once that was resolved, I began animating the cards in After Effects.
Every element had to work together. The humor had to land. The reactions had to feel believable. And the entire thing needed to be entertaining enough to stop someone scrolling through their phone.
During my final interview, the PM mentioned that my submission was among the best in terms of how well put together and real it felt. He also mentioned how difficult it can be to find motion designers who aren't afraid to infuse AI into their work.
That comment meant a lot to me.
AI-assisted motion design has been a major focus of mine this year. I've been spending a lot of time figuring out how to use these tools to create work that feels intentional, believable, and genuinely entertaining.
Hearing that from someone who had reviewed my work was a reminder that the effort is paying off.
I'm still learning. I'm still experimenting. And I know there's so much more to explore.
But projects like this are exactly why I keep pushing myself to try things I don't think I can do yet.
The best part is that I started this assessment not knowing how to play a card game. I finished it knowing I could take an unfamiliar brief, build a creative direction around it, and bring the entire thing to life.
Here's the finished piece.
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