Procedural Three.js Mech Test with Fable 5.2 LocomotionProcedural Three.js Mech Test with Fable 5.2 Locomotion
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Mech test with Fable 5.2 (High) - fully procedural, built in Three.js.
First run. One prompt, one pass. No follow-ups, no manual fixes, no cleanup.
~65k triangles, 52-joint rig, 14 hydraulic pistons, procedural walking with no keyframes, 0 mm measured foot drift, combat mode, cannon + missiles, target tracking, exploded view, X-ray, 5 cameras, full HUD and procedural sound.
The locomotion is the most impressive part - the walk, turning, braking and foot placement are all solved procedurally.
Fable 5.2 is an absolute monster at this.
Andriy's avatar
If you want to try it yourself, the live demo is here:
Muhammad Adeen's avatar
Procedural walking with 0 mm foot drift from a single prompt is wild, foot sliding is usually the first thing that gives away generated animation. Did you ask for the IK setup in the prompt, or did it pick that approach on its own?
Andriy's avatar
I did ask for the IK setup in the prompt.
The brief explicitly called for a real joint hierarchy and simple analytic two-bone IK for the legs, with planted feet and no sliding.
What surprised me was how well it actually implemented that in one pass - and it wrote the IK itself...
Muhammad Adeen's avatar
Writing the IK itself instead of pulling in a library is the impressive part, way easier to tweak later too.
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