Can art change society? We believe it already is. Five years ago, we started Locha Gallery in Kis...Can art change society? We believe it already is. Five years ago, we started Locha Gallery in Kis...
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Art should not only decorate walls; it should change lives.
Since then, we've created community art programmes, exhibitions addressing femicide, mental health initiatives, and climate justice projects while building a sustainable creative business that funds social impact.
What if a library card could reveal belonging instead of simply proving access?
I built COMMON ROOM, a speculative membership system for the fictional North Quarter Public Library.
Instead of asking members to choose an identity or complete a personality quiz, the system lets their actual behavior inside the library leave the evidence.
Read in the Stacks → leave a margin.
Make in the Workshop → leave a registration mark.
Follow a question through the Index → leave a reference path.
Explore the Quarter → leave a civic trace.
Those traces gradually build a unique Member Record.
The card remembers in layers. Its physical Accession Aperture later becomes a lens into hidden library memory, and completed cards can optionally become part of a Living Collection that begins to reveal the shape of the neighborhood itself.
The project eventually became a system about:
BEHAVIOR → EVIDENCE → OBJECT → MEMORY → COMMUNITY
And the line that defined the whole thing:
You don’t receive a card. You accumulate one.
I also built the launch film around the same visual logic instead of doing a traditional product walkthrough using the card’s traces, layers and aperture as the motion language.
Would love feedback on one thing in particular:
Does the relationship between behavior, the physical card, and belonging read clearly without needing the concept explained first?
Day 17 of my 30 Days of Real Business Problems challenge.
A cinematic AI action concept set in a ruined world.
This piece follows a mechanical girl battling a massive robot through destruction, debris, and high-intensity motion.
For this project, I focused on delivering a film-level visual experience — combining dramatic close-ups, large-scale action, and heavy VFX energy to create a scene that feels intense, immersive, and cinematic.
A concept built around impact, atmosphere, and blockbuster-style storytelling.