I'm Jeanne, a French 3D Character and Creature Artist, looking for a job opportunity ! Here is a stylized character I made after falling in love with the concept by
Mathilde Gurib .
The high poly was done with Zbrush, retopology and UVs in Maya, baking in Marmoset Toolbag and texturing in Substance Painter. I decided to challenge myself and modified Maya's adavanced skeleton rig to fit this character, added bones for the hair, bow, cloth and accessories, and rendered the final poses in Marmoset Toolbag.