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This is a 3D photorealistic render of a telescope I modeled from scratch using Blender.focused on creating accurate hard surface modeling with multiple components (tripod legs, optical tube, focus knobs, viewfinder) to achieve a realistic mechanical look.The materials include brushed metal for the tube body, dark matte finish for the tripod, reflective metal for the knobs, and semi-transparent glass with blue coating for the lens to simulate real optical glass.The lighting setup uses a point light+HDRI to highlight the metallic edges and surface details.
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