Smart White Cane for Visually Impaired People This is an original product concept that I ideated ...Smart White Cane for Visually Impaired People This is an original product concept that I ideated ...
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This is an original product concept that I ideated and developed from the ground up to improve safe and independent mobility for visually impaired people.
I led the entire product development process, including concept creation, system architecture, electronics design, PCB design, embedded firmware development, sensor integration, power management, prototype assembly, testing, and product refinement.
My responsibilities included:
Original product idea and system design
Hardware architecture
Custom PCB design (Altium Designer)
Embedded firmware development
Sensor selection and integration
Audio and vibration feedback system
Battery charging and power management
Prototype development and testing
3D enclosure design and integration
Technologies Used:
Embedded C, Altium Designer, Microcontrollers, PCB Design, Embedded Systems, Hardware Prototyping, Sensor Integration, 3D CAD, 3D Printing
This project showcases my ability to transform an original idea into a fully functional embedded hardware product, managing every stage from concept to prototype.
Halloween Hotel: a crooked Gothic hotel under a giant moon. Click the windows to catch 15 famous monsters mid-routine (Dracula shaving at a mirror with no reflection, the Mummy wrapping himself in toilet paper, the Grim Reaper working the front desk) and find them all before sunrise. Every set of three you finish plays a reward, and finding everyone finally lights up the NO VACANCY sign.
How it was built: I modeled and baked the hotel in Blender, and it runs as real-time 3D (140k triangles) inside Rive's GPU Canvas, with custom WGSL shaders for the sway, the shutters, the neon and the magic. Claude Code and the Rive CLI wrote the scene in RML and the logic in Luau, and checked their own work with --verify and headless screenshots. Data binding drives the guest cards, the tracker and the mobile layout, and state machines run the card, the welcome and the finale. After rive push, I refined it by hand in the Rive Editor.
Features used: Rive CLI + GPU Canvas, plus Scripting, Data Binding and State Machines.
Play it (best on desktop with sound on): https://halloween-hotel.vercel.app