UnderCooked — shipped multiplayer co-op cooking game A fast-paced, Overcooked-style co-op cooking...UnderCooked — shipped multiplayer co-op cooking game A fast-paced, Overcooked-style co-op cooking...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
UnderCooked — shipped multiplayer co-op cooking game
A fast-paced, Overcooked-style co-op cooking game built in Roblox (Luau), shipped to live players and maintained across multiple public releases.
Players race the clock together to prep, cook, and serve orders — which meant designing and tuning several interlocking real-time systems:
- Order + timer system that issues recipes and scores players on speed and accuracy
- Food-preparation state machine (raw → chopped → cooked → plated) with per-station logic
- Real-time multiplayer sync so multiple players act on the same kitchen, items, and stations without state conflicts
- In-round economy and scoring loop, tuned to stay challenging without being punishing Beyond the first version, I iterated across several releases: new maps, a competitive Versus mode, and updates driven by player feedback, owning the full cycle from design and implementation to live updates and maintenance.
Stack: Roblox / Luau · client–server architecture · real-time state replication
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started