Unity Car Game Prototype: Driving Physics and EnvironmentUnity Car Game Prototype: Driving Physics and Environment
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
๐Ÿš— Dev Log #5 โ€” Prototyping My Car Game in Unity Iโ€™ve been making progress on my car game prototype in Unity, and this time, Iโ€™ve started building the environment around the driving experience! ๐ŸŒ The main goal is still to get the core gameplay working and make driving feel fun before focusing too much on the details. So far, Iโ€™ve been working on: ๐ŸŽ๏ธ Car movement and basic driving physics ๐ŸŽฎ Player input and controls ๐Ÿ›ž Steering, acceleration, and braking ๐ŸŒ Building the game environment โ€” still a work in progress! ๐Ÿ“ท Camera positioning and follow behaviour ๐Ÿ”ง Tweaking different values to improve the driving feel One thing Iโ€™m learning is that getting car physics to feel right takes a lot of testing. Even small changes to acceleration, steering, drag, suspension, or camera movement can make a big difference. The environment is also still under development. Iโ€™ll keep improving it and adding more elements gradually as the project progresses. ๐Ÿš“ Iโ€™m also planning to add a police car and explore more gameplay features in future updates! For now, itโ€™s all about experimenting, fixing things, and improving the game step by step. Itโ€™s still an early prototype, but seeing everything slowly come together is exciting! ๐Ÿ˜„ More updates coming soon. ๐Ÿš—๐Ÿ’จ https://youtu.be/-4RZS0vLLaA [Contact me for Freelance] #Unity #GameDev #IndieGameDev #Unity3D #CarGame #GameDevelopment #DevLog
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started