Mastering Food Texturing with Geometry Nodes for RealismMastering Food Texturing with Geometry Nodes for Realism
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Been at it. Trying to figure out realistic food texturing. Modelled the sesame seeds and then used geometry nodes on the muffin to scatter the seeds on it. But that just scatters the seeds everywhere, and what we want is to place it only at the top of the muffin, so i used weight painting on the density factor (on the Distribute points on faces node), where whatever is red will have the highest density of sesame seeds, then whatever is dark blue has none. Now I've got to figure out how to properly fuse the raisins i modelled into the muffin. How's your project going?😗
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