This interactive animation was created for a breathing exercise guide app. IÂ often use breathing exercise apps. I was surprised to find that nowhere do they use characters to visualise the breathing process, and the animations are all very similar.\
When the opportunity arose to take part in the Rive Interactive Character Challenge, I decided to create my own calming character to demonstrate the phases of breathing.
Everything was created entirely in Rive.
I designed the character and animations, created a bone system for the head and tentacles, and built a State Machine to handle the logic of phase transitions and phase timing.