I stopped opening Figma for some of my projects... 🙈 Not because it's a bad tool.I stopped opening Figma for some of my projects... 🙈 Not because it's a bad tool.
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I stopped opening Figma for some of my projects... 🙈
Not because it's a bad tool. Because for certain products, skipping it entirely is the faster, smarter move. âš¡
It started with OXGroup. B2B dealer ordering platform, tight timeline, dev team waiting. I realized the back-and-forth between static Figma screens and actual components was creating friction nobody needed.
So I built the design system directly in code. 💻
- Components, tokens, spacing, states. All of it. Live, interactive, and immediately usable by the devs.
- No more "why does this look different in the browser?" 🤔 No more "what's the hover state here." 😅 No more translation layer between design and development.
The handoff basically disappeared. ✨
Since then, I've been doing the same for other projects. Startups, MVPs, products that need a real design system instead of a static file nobody maintains.
My current approach 👇
- Figma for complex products, large teams, and detailed UX flows where visual alignment across stakeholders matters.
- Code for MVPs, startups, and anything where speed and handoff quality matter more than a pixel-perfect file. 🚀
The tool is not the point. The outcome is.
If your team is losing time in the gap between design and development, the problem probably isn't the design. It's the format you're delivering it in.
Been thinking about moving your design system into code? DM me, happy to talk through whether it makes sense for your product. 💬
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