PLINTH🚀
Plinth turns a 3D artist's "I need this asset" request into a ready-to-use, correctly formatted file with zero back-and-forth. 🎯
Business: Solo-run 3D asset platform for freelance VFX artists, based in Austin, Texas.
The problem:
Artists lose hours finding a model, checking its license, and converting it to the format their tool needs (ZBrush, Maya, Blender). Requests get buried in DMs while deadlines stay fixed.
What I built:
Searchable 3D library with author credit and license on every model
Browse by tool and format, with exact export steps
Claude (MCP) support for chat-based search and conversion
Scroll-driven 3D hero: a helmet turns, the camera flies through its wireframe, and a new scene opens ✨
Motion design reel: a tight cut of my best work for creators, podcasts, and brands that need to stand out in a feed. Every frame is built to hold attention.
Need a playable Unreal Engine 5 prototype, mini-game, or custom gameplay feature?
I build small, well-scoped 3D games using Blueprints and C++, with responsive controls and clean, organized delivery.
What I can build:
- Player controls and cameras (first or third person)
- Interactions, checkpoints, and basic combat
- Enemy AI, UI/HUD, menus, and progression
- Animation integration, level setup, and optimization
- Bug fixes and new Blueprint/C++ features
What you get:
- A playable build for your platform
- Full Unreal project files and source code
- Revisions included in your package
Good to know: Packages cover compact single-player projects using supplied or licensed assets. Multiplayer, advanced AI, custom characters, large environments, mobile/console builds, and store publishing need a custom quote.
Ready to start? Message me before ordering with your game idea, target platform, required features, and any reference material. I’ll reply with a clear plan and next steps so we can get your game moving.