A unified GPU programming system written in C++, aimed at rapid experimentation and prototyping withA unified GPU programming system written in C++, aimed at rapid experimentation and prototyping with
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
A unified GPU programming system written in C++, aimed at rapid experimentation and prototyping with complex GPU workflows.
Shaders and CUDA/OptiX programs coexist as nodes in a data-flow graph, enabling flexible composition, complex feedback loops, and cross-domain data flow between rendering and compute stages.
The system reduces the structural and boilerplate overhead of GPU workflows that are conceptually straightforward but traditionally tedious to set up—such as temporal volumes that record GPU frames over time, where the logic is simple but buffer management and feedback wiring dominate the implementation.
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started