Transforming Animation: From Basic Interactivity to Dynamic UITransforming Animation: From Basic Interactivity to Dynamic UI
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BEFORE vs AFTER
I revisited one of my early Rive projects from 2024, when I was just starting out and Tadej Pogačar was dominating the cycling season. Back then, I challenged myself to build a fully interactive character that could change speed and jersey based on user input.
Two years later, I wanted to take it further. I added more depth with gradients and feathering, created a controllable shadow using data binding, and redesigned the layout to be more poster-like and adaptive. The UI is now fully interactive, with hover and click animations.
I like it much more now. I am curious to hear your thoughts! 🚴🏼 🔥
Celia's avatar
The evolution 🔥
Adonis's avatar
wow, wonderful!
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