Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think?
Part of three.js journey
Pueden probarlo aquí: https://earth-shaders-six.vercel.app
A responsive web-based dictionary application built with HTML, CSS, and JavaScript. It integrates a public Dictionary API to provide word meanings, phonetics, and pronunciation audio, with a light/dark theme toggle and responsive interface.