I'm a toddler parent, so we’re learning to count these days and have been spending some time counting stars together. The game's an exercise in learning to count and learning about numbers, through every day objects my little one has around our home. I discuss some approach stuff in the video below, BUT the interaction at the end was special.
Type for Treat! Get your Halloween goodies and practice your typing at the same time! Play as a ghost (I promise it’s not a kid with a blanket over his head) going trick or treating around his neighborhood with his mom and dad.
Collect candies from each house by typing out words then catching them in your goodies bag. But be careful, some of your neighbors are giving away tooth brushes and tooth paste too, yuck!
Upgrade your gear with the goods from the vampire (AKA dad). He only accepts candy, so you better stock up.
If you need help, mom, I mean, the vampire queen is just around the corner with some tips!
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Had a blast making this game and learned a ton. Super happy I went into this challenge despite barely having enough time. Excited to share more about what I learned in the future when things slow down.
All the designs come from Ivan Dubovik (https://www.instagram.com/vandubovik/?hl=en). All of the game mechanics + Shaders were made using Rive CLI in Cursor. Animations by me. Hope you have fun with it, and let me know what your high score is!
Great job, Caleb! I gave it a try, but it’s really hard to play, even though I’m familiar with touch typing. I think the candies should fall more slowly, or maybe the bowl at the bottom should be removed to make it a bit easier.
Title:
Winter Burger Delivery Campaign - Creative Social Media Design
Description:
Concept for a fast-food social media campaign during winter.
The idea was to connect the feeling of cold with the craving for a warm burger. Instead of a traditional food photo, I created a character out of the burger itself - wearing a pink beanie and riding a delivery scooter through the snow.
This design shows how a simple product can turn into a memorable story that stops scrolling.
A look at Dead Orbit's STAR MAP, taking you from the main menu into a 3D planetary system with 10 worlds, custom shaders, and interactive planet selection
The loading sequence uses data binding and state machines to track progress and handle the transition into the map
Built with Rive CLI, GPU Canvas, Luau scripting, and WGSL shaders