Product Designer & Creative Developer for PixBounce Physics GamesProduct Designer & Creative Developer for PixBounce Physics Games
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PixBounce: satisfying physics clips, built with Base44
Role: Product Designer & Creative Developer Tools: Base44, Claude, JavaScript (Canvas + Web Audio), Cloudflare Pages Deliverable: A live Base44 app with 7 physics games that record 9:16 clips with sound Timeline: 2 days
Overview
"Satisfying" ball simulations are one of the most-watched short-video formats: one simple rule, a number that keeps doubling, a sound on every hit and a clear finish. PixBounce lets anyone make one in the browser, record it as a Reel-ready clip, and challenge followers to call the winner.
The physics engine is hand-built. Base44 runs everything around it: sign-in, data, the leaderboard and player profiles. Check it out
Shoaib's avatar
Building the export around the 9:16 Reel format is the real product decision here, since sharing is the growth loop. I'd track how many recorded clips actually get posted versus just watched in the app.
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