I wrote a grimoire for human–AI interaction. The Interaction Grimoire is a 207-folio exploration ...I wrote a grimoire for human–AI interaction. The Interaction Grimoire is a 207-folio exploration ...
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The Interaction Grimoire is a 207-folio exploration of interaction design, AI behavior, delegated agency, permission, memory, trust, feedback, error, and human authority, written through the language of ritual technology.
The premise is simple: an interface is not decoration. It is the threshold where human intention becomes machine action.
Buttons become sigils. Permissions become wards. Agents become delegated hands. Receipts become seals. State becomes memory. And good interaction design becomes the law that determines what may cross between human and machine.
Beneath the occult visual language is a practical systems question I keep returning to:
How do we give increasingly autonomous machines useful agency without making human authority invisible?
This work is part interaction design, part AI behavior design, part systems architecture, and part visual worldbuilding.
THE ROSE REMEMBRETH.
THE CIRCUIT OBEYETH.
THE CROSSING JUDGETH.
The “buttons become sigils” framing is such a strong bridge between visual language and interaction logic. Treating permission, memory, and agency as part of the interface’s worldbuilding makes the system feel designed at the behavioral level, not just the surface.
I still prefer doing creatives manually, not that I'm against AI just my preference. But had some time last night, so experimented with a full AI pipeline for the first time, I know I'm quite late to the party and I prefer it that way. But here's something funny I created 😂⬇️
I’ve been building HTML and React templates for a while. I have a roadmap of 10+ templates. I might release them in batches or all at once.
The templates will have AGENTS.md and DESIGN.md files for you agent.