Day 4–5 | Phase 2: Ideation & Iteration ⚡ This phase was all about turning ideasDay 4–5 | Phase 2: Ideation & Iteration ⚡ This phase was all about turning ideas
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Day 4–5 | Phase 2: Ideation & Iteration ⚡
This phase was all about turning ideas into visuals and finding faster ways to iterate.
I started by taking my hand-sketched wireframes into Figma Make to explore different directions and layouts. Instead of using the outputs as final screens, I treated them as inspiration to refine the experience.
Alongside that, I had another challenge: creating the personality of Access Atlas.
I had a rough idea and a few 2D references for the AI companion, but wanted it to feel more alive. That became my first real experiment with Figma Weave.
Using Weave's node system, I tested multiple prompt paths and ran them through different LLMs to transform the initial concept into a 3D mascot that matched the look and feel I wanted.
That was when I realised the potential of the workflow.
Then came the next challenge: icons.
I wanted a clean, consistent set of 3D accessibility icons, but the ones I needed were too specific and didn't exist.
So I built my own.
The Weave Workflow
→ Defined style, camera angle, colour palette, and visual language → Ran the brief through 3 prompt enhancers simultaneously → Refined one final prompt → Tested it across 4 LLMs in parallel → Selected one icon as the master reference → Created a variable prompt system (Wheelchair → Elevator → Escalator → etc.) → Generated a complete icon family in the same style
This workflow dramatically reduced repetitive work and made iteration much faster.
Phase 2 is almost complete.
From sketches → concepts → mascot → custom icon system
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