That isometric layout pulls your eye straight to the center mark without feeling static, which is harder to pull off than it looks. Do you do a lot of 3D illustration work like this, or was this more of an experiment?
βοΈ Sketch: too many options, and all of them look good
Β π¨ Color: cracking a safe, looking for the combination that clicks
Β β¨ Final: nothing left to decide, just do it well and listen to the client
Team color here too. Cracking a safe is the perfect metaphor, finding the combination that clicks is where all the hours quietly go. The three color variants prove how much one palette changes a character's whole personality.