Codex tip: A cost-efficient Luna + Sol agent tree, orchestrated by Astra. Effort levels chosen by...Codex tip: A cost-efficient Luna + Sol agent tree, orchestrated by Astra. Effort levels chosen by...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Codex tip: A cost-efficient Luna + Sol agent tree, orchestrated by Astra.
Effort levels chosen by weighing DeepSWE’s pass rates, average cost per task, and agent steps. Hand this to Codex to set it up
Codex limits & Astra are SUPER nerfed
Limits runs out like CRAZY fast on the 20x acc & Astra feels SUPER slow compared to before
I just finished my 20x plan limit & about to finish the 2nd one :(
Agent products resist normal product marketing. There's no single interface to screenshot and the category vocabulary has gone generic, so a feature list communicates almost nothing.
We built Heron's explanation as a four-beat scroll that runs the agent's actual loop. The model appears and is watched. Violations surface with plain language and a real IBC clause. An edit is applied after approval. The system learns the firm's standards.
Pacing was the main design problem. Each beat needed enough scroll distance to register as a separate action, without the section becoming so long that people bail before the payoff. The sequence carries the technical detail that would otherwise sit in a spec table.
The four-beat scroll is a smart way to make the agent’s loop feel tangible—much clearer than a static feature list. The restrained visual system gives the interaction room to breathe.